using UnityEngine;
using System.Collections;

public class MapLoad : MonoBehaviour 
{
	public int col;
	public int row;
	public float sugarSize = 0.15f;
	public Transform TLMapTF;
	public Transform BRMapTF;
	// Use this for initialization
	void Start () 
	{
	
	}
	
	// Update is called once per frame
	void Update () 
	{
	
	}
	public Vector3 getPosStartSugar()
	{
		Vector3 pos = TLMapTF.position;
		pos.x += sugarSize / 2;
		pos.y -= sugarSize * 3 / 2;
		return pos;
	}
}
